Triangulating Accessibility
A couple of months ago, Eve and I played The Maw together, and I’ve been mulling a related post ever since. The Maw, for those of you who haven’t played it, is one of the more approachable titles on...
View ArticleAlmost Lucid
Anyone developing an original IP for XBLA, PSN or Wiiware should take note of LucasArts’ Lucidity. Why should you take note? Because Lucidity is a truly delightful game that unfortunately showcases...
View ArticleIGF Observation #2: Slow Initial Experiences
Observation #2: if at all possible, it’s best to entertain a judge from the very first minute — just like a potential customer. Several of the games I evaluated simply weren’t very fun to start with....
View ArticleIGF Observation #3: Polish Required
Observation #3: A polished game stands out from the crowd. Some of the games that I played could really have used a few additional rounds of playtesting and design iteration before they were submitted...
View Article“Amazing Throwing”
For a trip down memory lane, check out this old TV commercial for Super Mario Bros 2: What I find interesting about this commercial (aside from the cheesiness) is how pure it is. Unlike its...
View ArticleThe Magic Test
“People are willing to pay for magic.” That’s what my friend Brian replied when I told him that no one in Microsoft’s target audience would purchase an Xbox plus Kinect for a minimum price of $300...
View ArticleCharacteristics of high-performing teams
This article was originally published in Game Developer Magazine. It was the second in a series of business columns that I am writing for GDM. Spry Fox currently has several original f2p games in...
View ArticleYour First F2P Game: Where You Will Go Wrong
A video of my 2012 Casual Connect lecture is now freely available online. TY to Casual Connect for sharing it!
View ArticleAlphabear Postmortem (My GDC 2016 lecture)
I did a 30 minute postmortem on Alphabear at GDC San Francisco, and the good folks at UBM were kind enough to make it freely available online. Check it out! http://gdcvault.com/play/1023505/Alphabear.
View ArticleNavigating challenging conversations
As you may know, Spry Fox has been an entirely virtual (work-from-home) studio for all ten years of its existence. So I’ve been getting a lot of pings from folks whose studios are suddenly in the same...
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