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Channel: Design / Production – Game Tycoon
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Triangulating Accessibility

A couple of months ago, Eve and I played The Maw together, and I’ve been mulling a related post ever since. The Maw, for those of you who haven’t played it, is one of the more approachable titles on...

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Almost Lucid

Anyone developing an original IP for XBLA, PSN or Wiiware should take note of LucasArts’ Lucidity. Why should you take note? Because Lucidity is a truly delightful game that unfortunately showcases...

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IGF Observation #2: Slow Initial Experiences

Observation #2: if at all possible, it’s best to entertain a judge from the very first minute — just like a potential customer. Several of the games I evaluated simply weren’t very fun to start with....

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IGF Observation #3: Polish Required

Observation #3: A polished game stands out from the crowd. Some of the games that I played could really have used a few additional rounds of playtesting and design iteration before they were submitted...

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“Amazing Throwing”

For a trip down memory lane, check out this old TV commercial for Super Mario Bros 2: What I find interesting about this commercial (aside from the cheesiness) is how pure it is. Unlike its...

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The Magic Test

“People are willing to pay for magic.” That’s what my friend Brian replied when I told him that no one in Microsoft’s target audience would purchase an Xbox plus Kinect for a minimum price of $300...

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Characteristics of high-performing teams

This article was originally published in Game Developer Magazine. It was the second in a series of business columns that I am writing for GDM. Spry Fox currently has several original f2p games in...

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Your First F2P Game: Where You Will Go Wrong

A video of my 2012 Casual Connect lecture is now freely available online. TY to Casual Connect for sharing it!

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Alphabear Postmortem (My GDC 2016 lecture)

I did a 30 minute postmortem on Alphabear at GDC San Francisco, and the good folks at UBM were kind enough to make it freely available online. Check it out! http://gdcvault.com/play/1023505/Alphabear.

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Navigating challenging conversations

As you may know, Spry Fox has been an entirely virtual (work-from-home) studio for all ten years of its existence. So I’ve been getting a lot of pings from folks whose studios are suddenly in the same...

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